Henry Imler June 13th, 2006
After submitting my order way back at the beginning of the year, I finally received my Nintendo DS from my sales points from last year.
When I opened it up, I found to my surprise a DS Lite instead of the DS. Check out how they compare at 1up.com: Into the Lite.
Cool.
Henry Imler April 9th, 2006
Last
week’s attempt at a LAN party ended up being adjusted. Instead of
having a local event down in Versailles, Travis and I played some
Battle for Middle Earth II in Columbia and then joined Bum and Andy
online for some Midwest-to-Coast action. Bum is much better than he
used to be.
Things seem to be working out for a LAN Party in Versailles. Grant
was not available this past Saturday, but it looks like all the
Versailles players will be off of school due to Easter. Here is the run
down of the players and computers will are expecting:
Player List:
- Henry
- Grant
- Peter
- Derek
- Cody
- Eric
- Q (questionable)
Computers:
CCS = Can play Counter Strike Source
BFMEII = can play Battle for Middle Earth II
- Honzo’s Desktop
P4 @ 2.6, 1GB RAM, ATI 9600XT 256MB
CCS, BfMEII
- Grant’s Parent’s Desktop
AMD 2700, 512 RAM, ATI 9200 SE 128 MB
CCS, BfMEII
- Meredith’s Desktop
Athlon 1600, 760MB RAM, 64 MB VRAM
CCS
- Henry’s Server
Athlon 1ghz, 760MB RAM, 64MB VRAM
CCS
- Grant’s Desktop
Celeron D @ 2.6, 512MB RAM, GF FX5500 256MB
CCS, BfMEII
- Henry’s Laptop
AMD Sempron 2800, 760 RAM, 129 Integrated VRAM
CCS, BFMEII (barely - encounters significant lag durring battles)
- Peter’s Desktop
AMD Athlon™ 64 3700+, 1GB RAM, GF 6500 256 MB
CCS, BfMEII
s
LAN party will feature some great CSS maps that I have found in the
last few days. I have included the following maps into my mapcycles.txt:

I have played these maps quite extensively this weekend. What would
happen if CS_Office was a bit bigger? You would get Office Unlimited.
The result is a fun, fun, fun map with lots of garage doors, multiple
entry points, car garages, and even elevators. CS_Back alley is a
remake of the original Counter Strike’s Back alley, the first map Grant
ever beat me at. There are about 4 ways to every destination in Back
alley. CS_Mercado is a fun grocery store attack and CS_Assault Villa is
a great villa battle. There are all sorts of ways to attack and defend
the villa. There are tunnels, secret passages, etc…
Another good thing is that will a little asking, we should be able
to have six actual steam accounts, instead of using hacked source like
have had to in the past. I will have to ask a friend to borrow his, so
we will have to play offline. This won’t be a problem because Grant’s
connection is too slow to play online.
Henry Imler April 4th, 2006
Anyone want to come to a lan party in Versailles, MO?
Details.
Henry Imler March 28th, 2006
Travis
and I had a bit ‘o fun today after a long day’s work. After playing a
few rounds of Counter Strike Source, we fired up Battle for Middle
Earth II. This game is a marked improvement over BfME I. We played a
1v1 game on the beautiful Dwarven mountain fortress of Erebor. Travis played as Men of the West and defended the fortress from my Goblin army.
We played with the classic siege rules. The defending army cannot
attack until the attacking army does. On fortress maps, this allows for
an epic battle with built up armies and defenses, rather than a simple
base rush.
I build up my attack force, calling my custom hero, Honzo, the Dragon, and a couple of drakes supported by spider riders, half-orks, a couple of Giants, and goblin archers.
Travis counters this with platoons of Dúnedain Rangers, tower guards and a couple of trebuchets. All in all it was not a bad defense.
=> Read more!
Henry Imler February 25th, 2006
For tonight’s lan party, we will be playing the following games:
Counterstrike Source
Counterstrike
Cracked Source
Age of Conquerors
Battle for Middle Earth
Battlegounds II
Henry Imler February 14th, 2006
NintendoDS Advanced - Nintendo DS
Advanced Media has received word that one of several new
announcements to be made at a Nintendo DS conference in Japan will be
the unveiling of a new Web Browser for the dual-screen handheld. Early
reports indicate that the browser will be powered by Opera Software
technology.
via Digg.
Honzo December 26th, 2005
Oh man, oh man, my favorite game of yesteryear and my favorite game of the present have teamed up to form my favorite game of the future.
The answers were:
Past: Goldeneye for N64
Present: Counterstrike Source
Future: Goldeneye Source
The alpha version of GS:C was released today. It is definitely an
alpha release, but man, is it fun. I just got finished smoking Grant.
If you have steam, catch this game.
Homepage: Goldeneye: Source
Review of the Alpha Release: Goldeneye Source: Review
Honzo September 17th, 2005
Can the Revolution controller capture hardcore FPS shooter fans? I think it might be able to. Check his out from IGN: Understanding the Revolution Controller:
Q: What exactly is so special about the Revolution controller?
The Revolution controller may look like a stylish television remote,
but there’s a lot more to the device than its glossy exterior suggests.
The remote-like peripheral, which has been called the “free-hand style
controller” and “pointer” by Nintendo, interacts with a sensor bar
placed above, below, or near televisions. The bar contains two sensors
that communicate with the controller using Bluetooth technology. The
marriage transforms the pointer into a virtual wand of sorts, enabling
users to move objects and characters in games simply by moving the
peripheral. The sensors read the pointer’s every move in real-time
space. They can detect up, down, left and right motion, and also
translate forward and backward depth. The controller’s sensors also
recognize twisting, rotating and tilting movements. In short, any motion made by arms and wrists can be translated to Revolution games.
Take a look:
One of the reasons I never play console games is that because of my
FPS time on the computer, I simply cannot aim with the controllers that
Xbox, Game Cube, and Playstation put out there. My little cousins, Q,
Travis, and Justin, all eat me alive in Halo and Republic Commando.
However, with this, perhaps the “odds will be even“.
For extra bonus points, does anyone know from what movie and character this quote comes from: “The odds will be even.”?
=> Read more!
Honzo September 15th, 2005
Read the preview of BFME II. Now EA has the rights to the movies and the books. Check out the screens
=> Read more!
Honzo September 14th, 2005
Battlefield 2 - is awesome. Grant, his new graphics card, and I will
play much of it this weekend. I hope to also have Drew and Steve over
for some Counter Strike action. It is pretty hard, but I am getting
better each time I play.
Oh
yea, forgot to mention this. Grant and I played a good measure of
Battle for Middle Earth this weekend. The map we played is the best
yet. It combines Minas Tirith, The Black Gate, Isenguard, and Helm’s
Deep, all on one map. (Download it.)
Each player gets a fortress and has at it will unlimited resources.
Grant fell to me once as Mordor and the second time as Gondor. Let me
tell you, Minas Tirith is a pain to break into. Used Grond and the
Balrog several times in order to break through the five gates in order
to accend through the city.
My plans were masterful. As Grant says, “If Henry ever retreats,
that means the real attack is about to begin - and you don’t know were
it is coming from…” I love hate to brag on myself, but in
this case it is warrented. As he was bulking up Minas Tirith I began my
assult on Helm’s Deep. I attack the side of the Deepening Wall with my
first wave of ladders, Uruks, Crossbowmen and Wargs to back them up. As
Grant send his Gate reinforecements to back up his knights of Rohan,
Grond attacked the Main gate, crushing it. When Grant saw the Wargs
tramling his elven archers, he cut his losses and fell back to Minas
Tirith.
When Grant was Isenguard and Mordor, I broke into Isenguard with a
switch hitter. Grant repelled my first two attacks on the gate. What he
did not realize was a second group was attacking the side wall. Once
that fell and all my units were “running away”, they were really
regouping to go into the side entrance. Once there, some heavy fighting
got my points up high enought to call the Army of the Dead, which took
out his well fortified city. Remember too, he had a thousand more
troops at his disposal.
Honzo August 8th, 2005
Star Wars Jedi Knight: Jedi Academy
The game is the best so far in the Star Wars FPS serries. The
fighting styles with the lightsaber are a vast improvement on the saber
fighting in Jedi Knight II, which were a vast improvement on Jedi
Knight. With various keyboard combos you can do a variety of moves. The
combos actually play a heavy part in the game. If you do the right
combo - bam the enemy is killed. There is no step by step health
reductions in this game. The damage is given by the type of blow landed
on the opponent. A rolling saber stab to the chest - instant kill. Leg
blows? Minor health reduction.
The use of the force played a better role than in past games. Right
off the bat you are a jedi with a lightsaber, none of this
get-your-blade-in-the-middle-of-the-game-stuff. You get your lightsaber
right of the bat. There are alot of Dark Jedi that you have to right
and use the force against, countering the grip with a force push,
ect… Actually, the force push was my favorite force power. Alot of
the Dark Jedi are hard to beat, but they fight you over lava pits,
catwalks, ect… Nothing is more fun than having a Dark Jedi who has
kicked your butt three times in a row jump at you to finish you off and
then you force-push him off the bridge and into a pit of lava.
The game was pretty challenging, but beatable. There was only a few
of the infamous jumping puzzles. The most disapoint of part of the game
came after the best part. The final battle is very easy to win. The
lead up battle is a huge fight in the tombs of a Sith Lord. There are a
bunch of Academy Students fighting Dark Jedi. The ones that you save
follow you and help you on your quest.
The graphics and the storyline are top-notch. Ok,
so it is not Source, but pretty good none-the-less. Multiplayer is to
die for. The only problem for low-end computers and laptops is the
graphics card requirements. Gotta have an actual graphics card here.